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L*A*M*P and IndieSpace present:
SCORING BIG WITH MUSIC FOR VIDEO GAMES!

Saturday, May 21, 2005
9:30 a.m. - 5:00 p.m.
Cinespace
6356 Hollywood Blvd., Second Level
Hollywood, CA 90028
MAP

Call 800-783-LAMP
for more info!

Music for video games is the fastest-growing segment of the music industry, and it's also the most lucrative. There are 3,000 video games created each year, and they all need music. Join us at Cinespace for an insider's look at this business, learn how to score a game, and present your music to industry experts.

Read about last year's event.. .

***proudly supported by Music4Games.net***

This event will cover all major business, creative and technical aspects of this mysterious industry. Top composers, games execs, and authors will show participants how to:

  • Identify the trends and opportunities in the video games market
  • Score music to video games in Cinespace's exclusive screening room
  • Explore potential revenue in the fastest growing segment of the music industry (over 3,000 new games a year!)

THE PITCH

Attendees will be given the opportunity to pitch their instrumental music. Bring your best instrumental tracks (30 seconds – 1.5 minutes) for review and critique! Preregistered attendees get priority for the pitch. We'll dedicate an hour to the pitch...bring two 30-second snippets or one 60 second snippet. We suggest upbeat, "video game" type stuff. Songs may not work here, unless they're hard-driving and energetic. Depending on how many people attend, we'll try to get through as much as possible.

PANELIST BIOS

NEW! Inon Zur, Composer
Inon Zur composes and produces award-winning dramatic music for film, television and video games. Zur's scores feature in numerous best-selling titles such as Champions: Return To Arms (Sony), Men Of Valor (Vivendi-Universal), Shadow Ops: Red Mercury (Atari), Starcraft: Ghost Cinematics (Blizzard Entertainment), Syberia II (Microids), Champions Of Norrath: SOCOM II: U.S. Navy SEALS (Sony), Icewind Dale II (Black Isle Studios), Fallout Tactics (Interplay), and Star Trek: Klingon Academy (Interplay/Paramount). In 2005, Zur's main theme for Men Of Valor was honored with the Game Audio Network Guild Award for Best Original Instrumental Song at the Game Developers Conference. His epic fantasy score for Icewind Dale II was nominated for 2002 Soundtrack of the Year by Game Industry News and his impassioned orchestral suites for Baldur's Gate II: Throne Of Bhaal were recognized in GameSpy's 2001 Best Music Awards. Inon Zur began his professional composing career writing music for a host of Fox television series and feature films, including hundreds of episodes of the animated hit series Digimon (ABC Family) and Escaflowne (Fox Kids) based on the Japanese cult favorites. His other primetime television credits include State Of Grace (Fox Family), Big Guy And Rusty The Boy Robot (Columbia TriStar), Mystic Knights Of Tir Na Nog (Fox Kids), Power Rangers: In Space (Fox Kids), Beetleborgs (Fox Kids), and Valley Of The Dolls (New World Entertainment). Zur is a recipient of the International Monitor Award for the Fox original miniseries D.A.V.I.D. and his music for the popular live action show Power Rangers Turbo (Fox Kids) won Best Score at the Telly Awards.

Jeannie Novak
Founder & CEO,
Indiespace
Composer, Games Development Author and Instructor
Jeannie Novak, founder/CEO of Indiespace, an Internet-based entertainment marketing and technology company established in 1994 to help independent "do it yourself" musicians, game developers, filmmakers and artists promote, distribute, and license their products and services. Jeannie has created game development curricula for UCLA Extension, Art Center College of Design, Santa Monica College/Academy of Entertainment & Technology, and Art Institute Online. She has authored three nationally-distributed books on interactive media – and is currently writing a series of books on game development called *Game Development Essentials,* published in Summer 2004. Jeannie is also an independent performer, recording artist, music supervisor, and composer. She received an MA from USC's Annenberg School for Communication, where she focused her research on applying massively multiplayer online games to online distance learning.

Alex Brandon
Audio Manager,
Midway
Composer/Sound Designer
Author of
"Audio for Games: Planning, Process and Production"
Alex is currently the audio manager at Midway in San Diego. He began by co-designing, marketing, and managing the game "Tyrian" by Epic Megagames, known now as Epic Games. He then went on to score "Unreal", which used a form of interactive MOD files that had never before been done, and was in fact adapted for extended use in the hit game "Deus Ex" (www.deusex.com) by Ion Storm Austin. Both titles have won numerous awards and sold over a million copies. He has scored and done sfx for over a dozen titles since "Tyrian", written numerous articles published in "Game Developer" magazine and Gamasutra, and focuses heavily on technology and interactivity to make the sound and music drive games forward as a truly advanced form of entertainment. Alex is also an IA-SIG Steering Committee Member, a voting member of NARAS and a DirectX Audio Advisory Board Member.

Lennie Moore, Games Composer
Lennie Moore, games composer for "The Lord of the Rings: War of the Ring" (Vivendi Universal Games), and "Plague of Darkness" (Namco). Currently, Lennie has just finished completing the music for "Dragonshard," a PC Real-Time Strategy game for Atari which combined live orchestral musicians along with electronics and samples. Lennie has developed a career over the last decade in Los Angeles as an accomplished composer, orchestrator and arranger of music for film, television and multimedia with a wide range of writing music in many styles, from jazz to pop to symphonic orchestra. He has composed music on ten films, orchestrated for other composers on dozens of feature films and television movies, over 100 commercials, and has composed a breathtaking 60-minute symphonic score for orchestra and choir for the hit CD-ROM game "Outcast". Recently, Lennie has composed music for "The Lord of the Rings: War of the Ring" (Vivendi Universal Games), and "Plague of Darkness" (Namco). He has worked with many orchestras around the world as a composer/conductor, including the Moscow and Munich Symphony Orchestras, San Francisco Opera, as well as orchestras in Los Angeles, Toronto, Seattle, and Salt Lake City.

NEW! Garry Schames Composer
Garry Schyman is an experienced film, television and video games composer with numerous credits to his name. His work in video games began in the early 1990's with his music for "Voyeur" which is likely the first orchestral score for a video game. This score earned him the Cybermania award for best game soundtrack. His most recent video game project "Destroy All Humans!" is an orchestral "retro" score composed to emulate the sound of the 1950's sci-fi movie scores. The game is set to be released by THQ in June of this year. Garry is the former vice-president of the Society of Composers and Lyricists where he continues to sit on the board of directors. Garry is represented for video games by Bob Rice, of Four Bars Intertainment.

Mical Pedriana
Lead Sound Designer for
Electronic Arts
Mical works full time as an Audio Director for Electronic Arts. Some recent projects include Lord of the Rings: Battle for Middle Earth, Command & Conquer:Generals, Red Alert 2, and Nox. Originally an electronic music composer during the '80s and '90s, he started working in games as an in-house composer for Virgin Interactive in '95. Since then, he has been involved with every aspect of audio production for games, including technology development, sound design, voice over recording, and music production.

NEW! Todd M. Fay, Director of Development, Games Audio Network Guild (G.A.N.G.)
Todd M. Fay, Director of Development, Game Audio Network Guild (G.A.N.G.) Todd is an author, journalist, consultant, producer, composer, enthusiast and leader in the interactive entertainment industry. He oversees growth and management for G.A.N.G., a non-profit, professional trade organization promoting excellence in interactive audio. As President/CEO of Todd M. Fay Enterprises he provides production, business development and project management services to entertainment companies. Companies Todd has worked with include CMP Media, Creative Labs ATC, Blizzard Entertainment, THQ, Vivendi Universal, Black Ops Entertainment, G4 Media, 1C Company and Tommy Tallarico Studios. His work has appeared in Game Developer Magazine, Gamasutra.com, Music4Games.net and on G4: Television for Gamers, the 24 hour network dedicated to games and the gaming lifestyle. His most recent post was as Co-Executive Producer with 3volution Productions of the original title song "Lockdown" by recording artist Fear Factory for Redstorm's Rainbow 6: Lockdown, as well as a remake of that game's own theme song. Todd is the author of "DirectX 9 Audio Exposed: Interactive Audio Development for Wordware Publishing." Todd holds a Bachelors of Music from the University of Massachusetts Lowell's award-winning Sound Recording Technology Department.

NEW! Jim Charne, Music/Video Games Attorney
Jim Charne is a Santa Monica-based attorney representing composers, music licensors, music publishers, game developers, designers, and talent in all aspects of the interactive games, music, and entertainment industries. He writes a monthly column for the International Game Developers Association (igda.org/columns/lastwords), has also written for www.audiogang.org , music4games.net, and Develop, and served for three years as President and Executive Director of the Academy of Interactive Arts and Sciences. Jim is chair of the annual legal and business tutorial program at the Game Developers Conference, and has spoken on games industry topics for the Practicing Law Institute, Law Seminars International, California Copyright Conference, Beverly Hills Bar Association, California Lawyers for the Arts, Digital Hollywood, and others. Jim is a voting member of NARAS, a member of the Advisory Board of G.A.N.G., and the recipient of eight gold and platinum record awards for non-musical contributions. He can be reached through www.charnelaw.com.

FOOD FOR THE GROOVE

A complimentary continental breakfast is included; and Cine-space is serving a delicious, healthy lunch buffet. Prepay for lunch, go to the front of the line, and network with your peers and panelists in a groovy environment. Includes soft drink. It's a great opportunity to network with your peers and panelists.

PARKING

The best place to park is at "Sunshine Parking." They have three lots. You can park in any of them, although I suggest the closest one, which is at 1634 Vine Street on the east side. See map below. Tell the attendant that you are going to the video games event at Cinespace, and that Barbara said it was okay -- parking all day until 7:00 is $5.00. The event officially ends at 5:00, so we can network till about 7:00 before we might want to check in and see if it's okay to stay. Cinespace show cool films and serves dinner at night, so you might want to stay!

After parking, trek west on Hollywood Blvd on the south side, cross Ivar street and look for the event signage. Cinespace is a couple of doors west of Ivar on the south side of Hollywood Blvd. The address is 6356 Hollywood Blvd. I'll have a big poster in front of the door. Walk up the two flights of stairs, and follow the signs to the main screening room. Go to the registration table, where we'll get your CDs for the listening session, we'll take your lunch order, we'll give ya a goodie bag, and you can go hit the breakfast bar mentioned above (free).

Seating is limited!!! Last year's event was SOLD OUT! Register NOW to make sure you have a seat.

  • $50 without lunch
  • $65 with a delicious lunch buffet
  • $75 at the door

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